Back to the Basics

With the continued development of my animated project (which is still untitled) I realized that i need to go back and dust off the rust on the skills I barely used after college (which is about five years now)…I had to get back into the habit of drawing and review the basics of animation; and I have obtained such great resources that I’m really excited to get back into the groove of things…

sketchbook page

an excerpt from my sketchbook

I’ve been watching lecture videos on anatomy and figure drawing by the amazing Glenn Vilppu and damn, there’s so much talent in that man you can’t help but be inspired by him… I decided to start a sketchbook thread over at ConceptArt.org which you can find here: MY SKETCHBOOK

You may ask, why learn to draw the human figure or three-point perspective etc. etc when you’ll be drawing cartoons that are heavily caricatured and from imagination? Its because these basic skills are your building blocks from where you’ll extrapolate your wild ideas from—which need to be grounded in some sort of reality in order to be believable.

I’ve also been reading a couple of books regarding animation, slowly sucking in all that i can learn as I work on this project, ranging from Idea and Character Development, Staging Do’s and Don’ts, Proper Use of Silhouette etc. etc. …A couple of books are a definite must have for any animator, namely Richard William’s “Animators Survival Kit” as an example…here’s a photo of the books I currently have sitting on my desk that I try and read a couple of chapters each everyday.

animation books

So much to learn...

Notice I have Tony White’s “How To Make Animated Films”….this book is a complete Masterclass in animation and film making…If you are a beginner student of animation, grab this book along with the William’s book, you won’t regret it. Here’s the first exercise in White’s book…everything starts with the bouncing ball exercise.

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